Ithris Cemetery

Environments

23/05/2022

Description

High quality, unique art style scene with over 150 static meshes (including modular chapel exterior only, no interior), 11 tilable materials, perfect for lighting practice with showcase scene, level art creating with modular assets or implement into existing games project.

Fully game ready with LODs, Custom Collision.

Showcase video: https://www.youtube.com/watch?v=eBLRPVWatI0

Overview video: https://www.youtube.com/watch?v=g6ix_7JE2fg

!!NOTE!!

Read documentation for proper project setup

: The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Technical Details

Features:

  • Modular assets: 100 Modular pieces
  • Props: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.
  • Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
  • Levels: 1 Overview level and 1 Showcase level.
  • Channel packed where needed, including heightmap on certain materials.

 

Technical Details

Number of Unique Materials and Material Instances: 77 Materials and Material Instances

Number of Textures: 138 textures

Collision: Custom or generated.

LODs: Auto-generated or Custom where needed, between 2-4 LODs.

Texture Resolutions: 512 to 4096

Supported Platforms:

Windows, Mac, PlayStation, Xbox.

Chapels included are exterior only.

Important!!

The showcase scene was built with GPU Lightmass.

The UE4.26 to UE5.0 is using baked light

The UE5.1 and above have both baked and Lumen light, please read the documentation for instructions to enable the correct settings.

!!NOTE!!

Read documentation for proper project setup

https://docs.google.com/document/d/1eUY_mojiVQrj3GqVLtP-CURY7Lhnz8LAjmNnZ-V0ZPw/edit?usp=sharing

For any problems or general support questions write bagnerart@gmail.com

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